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Hideo Kojima Speaks On MGR, FOX Engine, and The Phantom Pain in IGN Interview

IGN Middle East got an opportunity to sit down and have a chat with Hideo Kojima at a press conference in Dubai yesterday.

Retro Review: Tekken 3

Tekken series is one of the most famous and iconic series for Arcades and Playstation consoles made by Namco.

The Phantom Pain Alternative Trailer Analysis

Back in late December, Joakim Mogren, the CEO of Moby Dick Studios, released an alternative version of The Phantom Pain trailer.

Tomb Raider Multiplayer Footage

The latest episode of The Final Hours of Tomb Raider shows off some multiplayer footage for the upcoming Tomb Raider title.

Metal Gear Solid Peace Walker Review

Metal Gear Solid Peace Walker HD fills in some missing puzzle pieces in the Metal Gear Solid series.
Showing posts with label Previews. Show all posts

PlayStation 4 reveal at February 20th?


On January 31 on PlayStation' tweet and facebook at the same time posted that there will be an event on February 20 about "future of PlayStation"... Will this event unveil anticipated PlayStation 4 with more details or it will be something different, revolutionary or completely different...?! We will see at February 20th 2013.

Sony is inviting gamers to their event that will be held in New York to "see the future", be that day at 6 p.m in New York and witness "the future of PlayStation". There are alot of rumors right now so we cant expect what will be there, discussion about PlayStation 4, unveiling of it, PlayStation Tablet or something else...?


Please leave a comment, what is your opinion about this event and what you except to see there...

Preview: Metal Gear Rising: Revengeance

As most of us know, the Metal Gear Rising: Revengeance demo was released yesterday on the PlayStation Store. For those who were unable to get their hands of it, I've gathered some information and got a play-through of the demo myself so I can enlighten everyone on this Metal Gear Solid spin-off.

While the art style and cutscenes seen in Metal Gear Rising: Revengeance are very familiar to those who have played Metal Gear Solid 4, the games are very different in gameplay. There are points in the game where you are able to "sneak" by, but you most definitely can't complete this game without killing any enemies. Rising is meant for the player to go through annihilate enemies and cutting them into pieces. 

The gameplay has a parry system, which can be tricky until getting used to. Along with that, Raiden can run around quickly in a free-running style to avoid attacks or move from place to place in a hurry. There are three basic types of attacking in Rising: Heavy attacks, light attacks, and blade mode. The most interesting, and fun, of those is definitely blade mode. Blade mode allows the player to freely control the blade by using the analog sticks. This is an awesome feature to the game. It never gets old slicing enemy cyborg bodies in half. Although blade mode can't be used in mid-air, Raiden can use other attacks while jumping.

Metal Gear Rising: Revengeance takes place after the events of Metal Gear Solid 4 and has the feeling of a Guns of the Patriots sequel. Rising opens in an African country where Raiden has trained PMCs to protect that country. The opening cinematic introduces new characters to the series and tell about how Raiden lost his arm and eye. I won't go into details about everything talked about in this scene, but you can check out the demo to see it for yourself.

 All-in-all, Rising definitely will remind a player of Metal Gear Solid; even show some familiar faces. And the story does tie in well with the Metal Gear Solid series, continuing Raiden's story after his previous appearances. One major disappointment I had with the game is the fact there won't be an online feature this time around. However, there will be extra VR missions that can be accessed through codec. Guess we'll have to wait for Ground Zeroes to get back Metal Gear Online. 

This has been a quick preview of Metal Gear Rising: Revengeance. If you'd like to ask me any questions, feel free to leave them in the comments below and I'll answer them. Also lots of questions have been answered on IGN, so feel free to click that link and get to know the game a little better.

Indie Spotter: OverDose - Team Blur Games


"This isn't just war... Its an all out apocalypse"

OverDose is an multiplayer first person shooter set in post-apocalypse Earth after a global war, its team based with classes and objectives. After global war there are only two surviving factions in OverDose...


OverDose is made by Team Blur Games that was created in 2000 as a modding team for Quake 2, their modification Quake 2 Evolved was a graphical conversion at some point for Quake 2. After some time they decided to make their own game since they have a felling that Quake 2 Evolved will never be "completed".


OverDose at first was a modification for Quake 2, after some time they decided to scrap the storyline and elements from Quake 2 since they felt its not right using someone else's ideas, vision and desings. OverDose  goes standalone with new plot, game and engine and fresh multiplayer gameplay.


OverDose plot is set 143 years after a series of events that caused launch of ICBM's all around the world and scaring the Earth, from that global war two faction has risen. Confederate Marine Corps that are regular human beings that survived the apocalypse in the bunkers and trying to keep their people alive in this cruel world and The Marauders. Marauders are the remnants of the other part of humanity, scared from the radiation, complications since their ancestors dint or could't find a shelter as the nukes exploded all around the world, they rely on cybernetic implants to keep them alive longer and having weapons made from scraps.


OverDose is an multiplayer first person shooter focused on teams and classes with wide variety of customization of the characters, arsenal/weapons and equipment. OverDose will have a huge "freedom movement" meaning that you could drag your wounded comrade in a firefight, give a friend a push to access some areas and pulls you up, sprint to some cover and slide to it when caught in a firefight...


ID Tech 2 engine is used for OverDose except its heavily modified and improved over the original adding shadow mapping, skeletal animation, post-processing effects, volumetric fog and lights, GLSL, terrain & foliage, etc... The graphics are amazing and the graphics in the options will be very tweakable, Team Blur will release full SDK of the game for the modding community to mod the hell out of their/this game.


Team Blur will also focus on network code of the game, as they stated they will polish as much as they can adn they will packet compression for network code to reduce bandwidth usage. OverDose will support up to 64 player servers, LAN and voice chat.

OverDose will be released for Windows, Xbox 360 and PlayStation 3 most likely this year.

If you like this article and want to discuss or share your opinions please leave a comment...

X-Play to show biggest demo ever, God of War III

In the case that you may have missed the God of War III gameplay shown off at this year’s Electronic Entertainment Expo (E3 09), G4’s X-Play will be showing off more than enough of the game to wet your palit tonight with a live demo and commentary with game director, Stig Asmussen. They’ll be showing over 20 minutes of gameplay footage, making this "the “biggest demo X-Play has ever done.” They’ll be airing the episode tonight at 6:30 PM e/p, and if you miss that, again at 8 PM. The demo will be shown on G4TV.com minutes after the show starts if you’d prefer watch it in HD without the commentary of Stig Asmussen.

Killzone 2 Documentary Part 2

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As I said on the post of part 1 for the Killzone 2 documentary, I bring you part 2. In this episode, they discuss the world of Helghan and more. Just like the last one, this part will include some in-game footage as well. Interested in checking it out? Find it on ThreeSpeech by clicking here.